Whatever the mission is, there is a level progression beyond just hit points and stamina. Fighting the outcome of too much heat is always more difficult than avoiding it, and if things get too tough, you better have some leverage to get the cops off your back. Loud gunfire or shooting enemies will only attract more opposition, and a criminal empire that blows its cover won’t go far. When doing your dirty business, you’d be wise to silently extort your way through the underworld. If someone grabs a gun, either find cover or go after them to wrestle it away before the bodies start piling up. You can even kick enemies where the sun doesn’t shine to create safe passageways to units that would otherwise get free attacks. Block enemy movements, build superiority in numbers, and gain flanking bonuses by attacking from behind. Units have a zone of control that makes them tied to the choices you make. With a focus on melee combat and tight spaces, Company of Crime sets itself apart from other tactical turn-based strategy games. The big question is ultimately this: who will take London? Features: Tactical turn-based melee combat Your team consists of either gang members possessing the different skills required to pull off criminal tasks, or detectives that have mastered the art of investigation. In the process you will go to pubs, clubs, vets, tailors, harbors and many other locations as you expand your influence over the city. The criminal underworld, or if you play as the chief inspector of Scotland Yard’s famous Flying Squad, tear it down piece by piece. Your task is to build a company that will own Takes place in 1960s London, the cultural capital of the world and home to a plethora of Company of Crime is a criminal empire-builder featuring tactical turn-based missions.
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